Character Classes

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Cleric
Subprofessions: Medic, Priest
Clerics are healers and preservers of life. In addition to their medical skills, Clerics may call upon their faith to accomplish miraculous cures. This type also includes Medics and non-magical healers.

Melee Weapon 3 Ranged Weapon 1
Hand to Hand 1 Knowledge 2
Tinkering 1 Dodge 2
Athletics 1 Stealth 2
Awareness 3 Willpower 4

Base Wounds: 5 + 1D6

Engineer
Subprofessions: Tech, Netrunner
Engineers are tinkerers and fixers. They invent new devices, fix damaged tools and weapons, and are famous for getting just that little bit extra out of any engine.

Melee Weapon 3 Ranged Weapon 1
Hand to Hand 1 Knowledge 3
Tinkering 4 Dodge 2
Athletics 2 Stealth 1
Awareness 2 Willpower 1

Base Wounds: 5 + 1D6

Fighter
Subprofessions: Warrior, Mercenary, Martial Artist, Bard, Rockerboy
Fighters use their honed combat abilities to defeat physical threats. They are experts in all types of weapons and methods of hand to hand combat.

Melee Weapon 4 Ranged Weapon 3
Hand to Hand 3 Knowledge 2
Tinkering 1 Dodge 3
Athletics 2 Stealth 1
Awareness 1 Willpower 1

Base Wounds: 6 + 1D6

Loremaster
Subprofessions: Detective, Scientist, Sage
Loremasters are sages and seekers of knowledge. Only a Loremaster has the special deductive skills to be able to unravel the many puzzles and tricks of each adventure.

Melee Weapon 1 Ranged Weapon 1
Hand to Hand 1 Knowledge 3
Tinkering 2 Dodge 2
Athletics 2 Stealth 1
Awareness 4 Willpower 3

Base Wounds: 4 + 1D6

Magic User
Subprofessions: Shaman, Sorcerer
Magic Users are spell-casters; wizards, shamans, and sorcerers, manipulating the forces of the universe through their mental powers and knowledge.

Melee Weapon 2 Ranged Weapon 1
Hand to Hand 1 Knowledge 4
Tinkering 1 Dodge 2
Athletics 2 Stealth 1
Awareness 3 Willpower 3

Base Wounds: 4 + 1D6

Psionic
Subprofessions: None
The Psionic character is the master of the mental arts, using abilities of paranormal origons. She is often labelled a “mutant” by those fearful or envious of her powers.

Melee Weapon 1 Ranged Weapon 1
Hand to Hand 2 Knowledge 2
Tinkering 1 Dodge 3
Athletics 2 Stealth 1
Awareness 4 Willpower 3

Base Wounds: 4 + 1D6

Superhero
Subprofessions: None
The Superhero uses the abilities of comic book crusaders to defeat opponents. A fighter with enhanced powers, she relies on her fists when super skills won’t do the job.

Melee Weapon 2 Ranged Weapon 1
Hand to Hand 4 Knowledge 1
Tinkering 2 Dodge 3
Athletics 3 Stealth 1
Awareness 2 Willpower 1

Base Wounds: 6 + 1D6

Thief
Subprofessions: Ninja, Spy
Thieves are specialists in infiltration. The Thief category covers more than just catburglars; it also includes Ninjas, Spies, and any other profession that depends on silence and stealth.

Melee Weapon 1 Ranged Weapon 3
Hand to Hand 1 Knowledge 1
Tinkering 2 Dodge 4
Athletics 2 Stealth 3
Awareness 2 Willpower 1

Base Wounds: 4 + 1D6

Multiclass
Subprofessions: None
The Multiclass character combines the special abilities of two other professions; like a Fighter-Thief or Cleric-Magic User. They start out weaker, but can use both types of professional skills without penalty.

Melee Weapon 1 Ranged Weapon 1
Hand to Hand 1 Knowledge 1
Tinkering 1 Dodge 2
Athletics 2 Stealth 1
Awareness 2 Willpower 1

Base Wounds: 4 + 1D6

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Character Classes

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