Spells

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Rules for Spells
1 To successfully cast a spell the skill and die roll total must be greater than 6 (7 or higher).
2. Each time that a spell is used (successful or not) the skill is reduced by 1.
3. A spell can no longer be used in the game when it reaches 0.

Spell Range
Self – The spell may only be used on yourself.

Touch – The user must physically touch the subject.

Beam – The spell is projected in a narrow beam with a width of 5 feet until it strikes a target or 250 ft. whichever comes first.

Blast – The spell is projected in a cone, widening 5 ft. for every 10 ft. traveled; at 10 ft., the cone is 5 ft. wide, 20 ft. the cone is 10 ft wide, etc. The cone extends up to 60 ft.

Small area – The spell may be directed at any target within 10 ft. of the user.

Large area – The spell may be directed at any target within 20 ft. of the user.

Cleric Spells

Magic User Spells

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Spells

Dream Park Belwin