Superpowers and Abilities

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Superpower Description
Each power has a name, point cost, and range, which is followed by a description. By combining powers and abilities, you can easily simulate most superhero concepts (although some may be best created using spells or psionic powers). Where there are time limitations to a power, these are also described.

Superpower Range
Self – The spell may only be used on yourself.

Touch – The user must physically touch the subject.
Beam – The spell is projected in a narrow beam with a width of 5 feet until it strikes a target or 250 ft. whichever comes first.

Blast – The spell is projected in a cone, widening 5 ft. for every 10 ft. traveled; at 10 ft., the cone is 5 ft. wide, 20 ft. the cone is 10 ft wide, etc. The cone extends up to 60 ft.

Small area – The spell may be directed at any target within 10 ft. of the user.

Large area – The spell may be directed at any target within 20 ft. of the user.

Superpower Categories

Area Effect Powers

Blasts and Beams

Defensive Powers

Internal Powers

Movement Powers

Strength and Power

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Superpowers and Abilities

Dream Park Belwin