Vehicles

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Vehicles have the following stats with abbreviations that are shown in parentheses.

Speed (SPD): This is the speed class of the vehicle. There are nine classes, in which the abbreviations are given in parentheses. The classes are: Slow Ground (SG), Medium Ground (MG), Fast Ground (FG), Superfast Ground (SFG), Very Slow Flyer (VSF), Slow Flyer (SF), Medium Flyer (MF), Fast Flyer (FF), and Very Fast Flyer (VFF). Water travel is treated as ground.

Armor (ARM): This is the armor class, if any, of the vehicle’s body, indicating wound-stopping power. Abbreviations are in parentheses. Very Light (VL): (-1) wound from damage, Light (L): (-3), Medium (M): (-5), Heavy (H): (-7), Very Heavy (VH): (-9), Super Heavy (SH): -11, Mega Heavy (MH): (-15), and Cosmic (COS): (-20). If there is no armor value, the column will be marked with a hyphen. Vehicle armor may (or may not) protect the occupants, depending on whether the vehicle is open or closed, and where the attack is coming from.

Wounds (WDS): This is the amount of damage the vehicle can take before it is inoperative.

Speed Bonus (SPB): This is an optional value that indicates how the vehicle compares with others in the same speed class. There are always subtle differences. This range is (-1) to 2, representing poor, average, good, and extremely good handling. The number is added to or subtracted from straight or maneuvering chase rolls.

Maneuverability Bonus (MVB): This is an optional value that indicates how the vehicle handles, compared with all other vehicles. The range is (-1) to 2, representing poor, average, good, and extremely good handling. The number is added to or subtracting from dogfighting or speed check rolls.

Cost (COS): Tis is the cost in character points to buy the vehicle. Player characters can pool their points to buy vehicles.

Specifications (SPECS): These are special notes on the vehicle, such as weapons, etc. This is used only when necessary. Some weapon specs have been simplified for a game play: i.e. one machine gun attack may represent several guns aimed in unison.

The vehicle stats are listed as follows: Speed; Wounds; Armor; Speed Bonus; Maneuverability Bonus; Cost; and Specifications.

Ancient Vehicles

Future Vehicles

Historical Vehicles

Modern Vehicles

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Vehicles

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